I disagree with that and strongly encourage you to go ham.Įndurance – This perk is largely irrelevant. I’ve seen many guides suggest only rank 1 or 2 of the various Rifleman perks. Perception – Obviously you’ll swap in the Lockpicking perks as needed, but otherwise I don’t recommend changing these. You can swap them out as needed or just not worry about it. will provide more value than Strong Back. Strength – Sometimes perks like Sturdy Frame, Traveling Pharmacy, etc. Reduce this stat and the rank of Lone Wanderer if you are less concerned about making those skill checks, or have already made them. (I just pretend my character is really old.)Ĭharisma can be reduced (and Lone Wanderer‘s rank adjusted accordingly), but 4 Charisma meets the requirements for most Charisma dialogue checks. Strength and Endurance are my poor unfortunate dump stats. Charisma is at 4 for Lone Wanderer and Intelligence is at 5 for fully unlocked crafting. 15 Perception for maximized ranged combat, 15 Agility for maximum AP and improved stealth, and 14 Luck for faster V.A.T.S. I’ve decided going all out on damage is the most fun way to play. Overall, very fun to play and lots of RPG flavor to work with. Smooth transition into high-level content with Lever or Handmade rifles capable of one-shotting most enemies. The leveling process is very quick and easy, utilizing the abundance of Hunting Rifles in the early levels and maximizing their power.
I decided to make a new character in the stealth sniper role. Hello everyone! I’ll try to keep this guide as concise as possible.